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PHPMaster.com: Array Handling Functions
by Chris Cornutt October 11, 2011 @ 08:37:55
On PHPMaster.com today there's a new tutorial introducing you to the array handling features in PHP - sorting, slicing and more.
In my previous article on PHP arrays I suggested a number of things that are tables and therefore can also be expressed as arrays. In this article I'll use a pack of playing cards to explore some of the built-in array functions most often needed by PHP programmers.
To highlight some of the array-handling functions PHP offers, I'll be using some components of Buraco - a game very popular in my part of the world and quite similar to Rummy.
In the example he represents a deck of cards with an array of values like "A", "03" and "13". This array is then looped to make the full set of 52 cards and shuffled to deal a "hand". Array functions put to use include array_rand, in_array and sort.
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array handling function tutorial example buraco card game
Josh Holmes' Blog: Toughest Developer Puzzle Ever
by Chris Cornutt June 02, 2010 @ 11:11:36
If you're looking for a challenge to keep you occupied for a while and want to flex those developer skills, check out the Toughesst Developer Puzzle Ever as created by Jeff Blankenburg.
For the second year in a row, my friend and colleague Jeff Blankenburg has created what is quickly proving to live up to it's namesake - the Toughest Developer Puzzle Ever. Some of the puzzles are technical, some are not but all require that you understand the web, development and technology to solve. Even if you don't get in on the fantastic prizes that Jeff has lined up, there's great bragging rights in being able to solve the Toughest Developer Puzzle Ever.
Josh Holmes (whose blog is linked above) was the creator of three of the levels of this difficult puzzle. Give it a try if you're looking for something to really stretch your knowledge!
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IBM developerWorks: 30 game scripts you can write in PHP, Part 1 Creating 10 fundamental scripts
by Chris Cornutt November 20, 2008 @ 11:13:00
In a new tutorial from the IBM developerWorks site starts off a new series looking at creating some games, from start to finish.
PHP is an easy-to-use, easy-to-learn, widely accessible programming language. It's well suited for developing simple scripts you can use to help you in all kinds of games. Whether you play simple pen-and-paper games by yourself, complex tabletop role-playing games with a group of people, or online games of any kind, this series will have something for you. Each article in this "30 game scripts you can write in PHP" series will cover 10 scripts in 300 words or less (3d10 stands for "roll three 10-sided dice") simple enough for even a beginning developer, but useful enough for a seasoned game player.
The ten scripts they walk you through are things like a die roller, a name generator, a deck builder/shuffler, a poker dealer and a crossword helper.
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game script fundamental tutorial example
Paul Reinheimer's Blog: Web Bot Battle - BETA
by Chris Cornutt August 01, 2008 @ 11:12:58
Paul Reinheimer has posted about a contest in the making - a turn-based robot battle sort of game where PHP scripts compete against each other.
Just a quick announcement, in an effort to come up with a self scoring contest, I came up with the ridiculously simple concept of robots firing lasers at each other in a fictional arena. Each robot controlled by a different PHP script, and a central arena managing it all. It's basically a turn based game where your robots take turns for you.
You can check out more about the game and its rules over on the Web Bot Battle site. It defines how your bots should act and even has some examples for you to work from.
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Pádraic Brady's Blog: Extending the Mapper Stars and Planets
by Chris Cornutt October 23, 2006 @ 14:17:00
Pádraic Brady is back today with another update on the game he's working on and his latest addition - the stars and planets ("bodies").
Planets and Stars ("Bodies") form the central hub around which the majority of a player's activity will center. This planning document addresses the generation and mapping of these entities, and not their individual contents, facilities or uses.
He breaks it down into a few steps:
- Laying a Foundation
- Adding Stars
- Skeleton Map_Star Interfaces
- Implementing the Map_Star Interfaces
- Position Random
- Generate Simple
- Conclusion
The end result is a system for positioning stars and providing all of the star's data to the user.
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Pádraic Brady's Blog: Redux First Official Code!
by Chris Cornutt October 19, 2006 @ 08:28:00
In the continuing development of his online PHP-based game, Pádraic Brady has created a simple class to help with mapping out the objects/structures in the game. He shares the code for this in his latest blog post.
The code sets the stage for the Redux mapping system. Basically, we're aiming at a grid-based map with each grid coordinate representing a Sector.
Right now, it's just a skeleton structure, but it already has some of the key bits of functionality in place. The Redux_Map class manages the requests coming back and forth between the client and server, and the Redux_Map_Grid class helps to generate a grid structure of the objects found in that sector.
He even includes the unit tests for testing the Redux_Map_Grid class to ensure everything's in tip top shape. Next on his list is adding actual entities to the game - planets, facilities, etc.
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