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Brandon Savage:
When To Write Bad Code
Jan 29, 2013 @ 11:14:51

Brandon Savage has posted some of his thoughts on when it's okay to write bad code in your development lifecycle:

I’ve been there myself. I recently needed to prototype something. As I sat down to work on it, I had absolutely no idea how I was going to write the component I was working on. And so, I started working - without a plan, without writing tests, without designing an architecture, and without really knowing how the component was going to end up. You know what? The component came out working, but when I was done it was ugly. Totally ugly. The code was bad. But I had a solution, and a solution that worked.

He points out that sometimes, doing things "the right way" can stifle creativity and experimentation - two things that a developer needs to solve the problems they face day to day. He notes that refactoring is a part of their job and moving from a rough prototype to a finished product often improves this skill and can find issues not discovered before.

This does NOT mean that developers can push bad code into a repository. Nothing lives longer than temporary code; see to it that your finished code is always good.
tagged: bad code opinion prototype experiment creative refactor