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    <title>PHPDeveloper.org</title>
    <link>http://www.phpdeveloper.org</link>
    <description>Up-to-the Minute PHP News, views and community</description>
    <language>en-us</language>
    <pubDate>Wed, 22 May 2013 01:27:15 -0500</pubDate>
    <ttl>30</ttl>
    <item>
      <title><![CDATA[Stefan Mischook's Blog: The 'Good Enough' Principle and PHP]]></title>
      <guid>http://www.phpdeveloper.org/news/16805</guid>
      <link>http://www.phpdeveloper.org/news/16805</link>
      <description><![CDATA[<p>
In a new <a href="http://www.killerphp.com/articles/the-good-enough-principle-and-php/">video blog post</a> on his site today <i>Stefan Mischook</i> talks about PHP development and the concept of "good enough" that some developers can have a hard time with when trying to perfect code.
</p>
<blockquote>
One of the mistakes web developers make is to spend too much time perfecting the code base in a project. This waste too much time and ignores one very important fact: you need to get the software into the users hands as quickly as possible, so they can give you feedback.
</blockquote>
<p>
In his short video (stick with it, he talks dev at about 2:35) he talks about the concept of not getting caught up too much in quality of the code at the sake of the progress of the project. He mentions a non-programming related allegory of the PS3 and XBox 360 and the "first to market" advantage that it has. 
</p>]]></description>
      <pubDate>Thu, 01 Sep 2011 12:20:44 -0500</pubDate>
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